guglsteam.blogg.se

Renderman mesh light
Renderman mesh light







renderman mesh light
  1. #RENDERMAN MESH LIGHT UPDATE#
  2. #RENDERMAN MESH LIGHT SOFTWARE#

And that may have been the problem in that case. Tried googling it and in the post I found it was said that this was happening because that feature is only compatible with certain version of each related piece of software. So I was just running into a problem when try to export Mega Scans assets from Bridge. Tags: marvelous, marvelousdesigner, designer, bed, sheet, garment, avatar

#RENDERMAN MESH LIGHT UPDATE#

Gonna update this with a video or pictures at least later. Now let it settle for a bit and then you’re done. Next set the particle distance down to 60 to up the resolution and resume the simulation. Once you’ve pushed it around a bit and are happy with the general look pause the simulation. This is will help you be able to move around during the simulation to make it look more natural(if you want the slept in/not the perfectly made bed look). When you simulate initially though make sure to do it at a low resolution(like 200 particle distance). Then make a new rectangle or copy and paste the one you just made and scale it to be slightly smaller then the one you just made, but put it inside of it. Duplicate that one and move it a bit below it and position both over the bed ready to be dropped/simulated over the bed. Then make a rectangle in the 2d window in MD and make it cover the bed as a blanket would. Use your sheet/mattress low poly objects as your avatar(import them as one object/obj after reducing their poly count in maya for example). Make the same as you would pillows(will make a pillow tutorial later).

#RENDERMAN MESH LIGHT SOFTWARE#

Now export it as an obj and import it back into your 3d software of choice. Now run the simulation one last time and the pause it once you like what you’re seeing. Next up the resolution of the sheet by decreasing the particle distance property for it to 20. I ended up using 15 for mine(might be different for your scene - test it). Now select the four side of the sheet in the 2d window and turn on “elastic” in the properties tab. Next use the add tack to avatar tool in the 3d window to attach a tack on the garmet and avatar on the four corners of the sheet to the underside corners of the mattress. Now watch it drap itself over the mattress. Then run the simulation once you’ve rotated it and moved it over your mattress avatar. Make a rectangle and then scale it over a mattress avatar made in your 3d software of choice.









Renderman mesh light